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Features
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Features and Benefits
Key Benefits
- Sets a new level of graphics performance, allowing users to capitalize on 3-D application functionality.
- Helps increase productivity of both users and computer resources
- Minimizes performance hits to CPU and system memory
- Applies 3-D textures in real-time, throughout the volume of a model, not just on the external surface
- Accelerates performance of accumulation buffer operations used in depth-of-field, motion blur, shadow, and multi-pass rendering algorithms.
- Supports 24-bit (RGB)/32-bit (RGBA) 2-D and 3-D on all of Sun's monitors, including Sun's 24” flat-panel display
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Performance
- Sets a new level of graphics performance, allowing users to capitalize on 3-D application functionality.
- Real power to scale to large datasets.
Display
- Optimized Dual-Display Acceleration
- Support for two 1920 x 1280 displays per board
- Two DVI-I video output
- Stereoscopic graphics at 1280 x 1024 @112 Hz resolutions
- Support for up to four monitors, with two XVR-2500s in a Sun Ultra 45 workstation
Memory
- Unified 256 MB of 256-bit wide GDDR3 memory
- On-board hardware3-D texturing and the processing power necessary to fully support these features
- 32-bit Z-buffer , 24-bit Z-buffer with stencil
- 10-bit RAMDAC video output
- Huge fragment shader program support for 256K individual instructions
- Shader programs can access 32 different buffers in one pass, allowing complex algorithms to execute efficiently using an unlimited number of samples
- OpenGL 1.5 with shader extensions
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Evaluate
Get
Use
Maintain
See Also
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