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Package Description
Getting trained and certified is a great way to invest in your professional development, but the path to do so can be confusing and costly. Career Accelerator Packages (CAPs) are comprehensive solutions that can help ease the learning and certification process by providing a combination of classroom training, online training, online practice certification exams, and the actual certification exam. These economical packages are designed to help you succeed, and they provide an excellent value for your educational investment.
Specifically, the PK-CERTJ-JA1D Sun CAP is for experienced programmers who are interested in learning the Java programming language, and then validating the newly acquired skill set by taking the Sun Certified Programmer for the Java Platform, Standard Edition 5.0 exam. This product package is comprised of a five-day instructor-led class (SL-275-SE6), a bundle of self-paced web courses (WJB-275A), a second online course dedicated to Java SE Platform 5.0 (WJO-2762), a third online course that highlights the changes coming in Java SE 6, the online practice exam (WGS-PREX-J055), and a voucher to take the certification exam (CX-310-055). The online components in this package are available for six months and the certification voucher is valid for an entire year.
Please note that the goal of Sun certification is to test on a particular job role the certification supports. Thus, certification exams are based on both recommended Sun instructor-led classes and six to twelve months of actual job role experience. Sun does not claim that by taking courses you are guaranteed to pass the certification examinations, however we do state the the courses are an important component in certification preparation.
Sun Corporate Learning Pass members and Sun employees are not eligible for this discounted package. This Career Accelerator Package offer is valid in the country for which course schedules are displayed. Unless specific to Career Accelerator Packages, no other offers or discounts apply.
Package Components
Java Programming Language (SL-275-SE6)
The Java Programming Language course provides students with information about the syntax of the Java programming language; object-oriented programming with the Java programming language; creating graphical user interfaces (GUIs), exceptions, file input/output (I/O), and threads; and networking. Programmers familiar with object-oriented concepts can learn how to develop Java technology applications. The course features the Java Platform, Standard Edition 6 (Java SE 6) platform, and utilizes the Java SE Development Kit 6 (JDK 6) product. The students perform the course lab exercises using the NetBeans Integrated Development Environment (IDE) 5.5.
Languages
English
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Who Can Benefit
Students who can benefit from this course are programmers who are interested in adding the Java programming language to their list of skills and students who are preparing for the Sun Certified Programmer for Java examination.
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Prerequisites
To succeed fully in this course, students should be able to:
- Be competent in creating programs in any programming language or have completed the SL-110-SE6: Fundamentals of the Java Programming Language course.
- Create and edit text files using a text editor
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Skills Gained
Upon completion of this course, students should be able to:
- Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
- Execute a Java technology application from the command line
- Use Java technology data types and expressions
- Use Java technology flow control constructs
- Use arrays and other data collections
- Implement error-handling techniques using exception handling
- Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas
- Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
- Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets
- Create multithreaded programs
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Course Content
Module 1 - Getting Started
- Examine Java technology
- Analyze a simple Java technology application
- Execute a Java technology application
Module 2 - Object-Oriented Programming
- Define modeling concepts: abstraction, encapsulation, and packages
- Discuss Java technology application code reuse
- Define class, member, attribute, method, constructor, and package
- Use the access modifiers private and public as appropriate for the guidelines of encapsulation
- Invoke a method on a particular object
- Use the Java technology API online documentation
Module 3 - Identifiers, Keywords, and Types
- Use comments in a source program
- Distinguish between valid and invalid identifiers
- Recognize Java technology keywords
- List the eight primitive types
- Define literal values for numeric and textual types
- Define the terms primitive variable and reference variable
- Declare variables of class type
- Construct an object using new
- Describe default initialization
- Describe the significance of a reference variable
- State the consequence of assigning variables of class type
Module 4 - Expressions and Flow Control
- Distinguish between instance and local variables
- Describe how to initialize instance variables
- Recognize, describe, and use Java software operators
- Distinguish between legal and illegal assignments of primitive types
- Identify boolean expressions and their requirements in control constructs
- Recognize assignment compatibility and required casts in fundamental types
- Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program
Module 5 - Arrays
- Declare and create arrays of primitive, class, or array types
- Explain why elements of an array are initialized
- Explain how to initialize the elements of an array
- Determine the number of elements in an array
- Create a multidimensional array
- Write code to copy array values from one array to another
Module 6 - Class Design
- Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
- Use the access modifiers protected and the default (package-friendly)
- Describe the concepts of constructor and method overloading
- Describe the complete object construction and initialization operation
Module 7 - Advanced Class Features
- Create static variables, methods, and initializers
- Create final classes, methods, and variables
- Create and use enumerated types
- Use the static import statement
- Create abstract classes and methods
- Create and use an interface
Module 8 - Exceptions and Assertions
- Define exceptions
- Use try, catch, and finally statements
- Describe exception categories
- Identify common exceptions
- Develop programs to handle your own exceptions
- Use assertions
- Distinguish appropriate and inappropriate uses of assertions
- Enable assertions at runtime
Module 9 - Collections and Generics Framework
- Describe the general purpose implementations of the core interfaces in the Collections framework
- Examine the Map interface
- Examine the legacy collection classes
- Create natural and custom ordering by implementing the Comparable and Comparator interfaces
- Use generic collections
- Use type parameters in generic classes
- Refactor existing non-generic code
- Write a program to iterate over a collection
- Examine the enhanced for loop
Module 10 - I/O Fundamentals
- Write a program that uses command-line arguments and system properties
- Examine the Properties class
- Construct node and processing streams, and use them appropriately
- Serialize and deserialize objects
- Distinguish readers and writers from streams, and select appropriately between them
Module 11 - Console I/ O and File I/O
- Read data from the console
- Write data to the console
- Describe files and file I/O
Module 12 - Building Java GUIs Using the Swing API
- Describe the JFC Swing technology
- Define Swing
- Identify the Swing packages
- Describe the GUI building blocks: containers, components, and layout managers
- Examine top-level, general-purpose, and special-purpose properties of container
- Examine components
- Examine layout managers
- Describe the Swing single-threaded model
- Build a GUI using Swing components
Module 13 - Handling GUI-Generated Events
- Define events and event handling
- Examine the Java SE event model
- Describe GUI behavior
- Determine the user action that originated an event
- Develop event listeners
- Describe concurrency in Swing-based GUIs and describe the features of the SwingWorker class
Module 14 - GUI-Based Applications
- Describe how to construct a menu bar, menu, and menu items in a Java GUI
- Understand how to change the color and font of a component
Module 15 - Threads
- Define a thread
- Create separate threads in a Java technology program, controlling the code and data that are used by that thread
- Control the execution of a thread and write platform-independent code with threads
- Describe the difficulties that might arise when multiple threads share data
- Use wait and notify to communicate between threads
- Use synchronized to protect data from corruption
Module 16 - Networking
- Develop code to set up the network connection
- Understand TCP/IP
- Use ServerSocket and Socket classes to implement TCP/IP clients and servers
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Sun Certified Programmer for the Java Platform, Standard Edition 5.0 (CX-310-055)
The Sun Certified Programmer for the Java Platform, Standard Edition 5.0 certification
exam is for programmers experienced using the Java programming
language. Achieving this certification provides clear evidence that a
programmer understands the basic syntax and structure of the Java
programming language and can create Java technology applications that
run on server and desktop systems using J2SE 5.0.
Languages
- English
- Japanese
- Chinese (Traditional)
- Chinese (Simplified)
- German
- Korean
- Portuguese (Brazilian)
- Spanish
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ePractice Certification Exam for the Sun Certified Programmer for the Java 2 Platform, Standard Edition 5.0 (WGS-PREX-J055C)
The ePractice Certification Exam for the Sun Certified Programmer for the
Java 2 Platform, Standard Edition 5.0 exam provides students with preparation for Sun certification by acquainting them with the format of the exam and its questions, providing instant feedback regarding skill levels and gaps, and suggesting specific Sun Educational Services training to fill those gaps. The exam includes sample test questions, the correct answers including explanations, and suggestions for future study.
This Sun ePractice exam is comprised of 210 questions, divided into three forms of 70 questions each.
Technical Requirements
Before purchase, please review:
Languages
English
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Who Can Benefit
Students who can benefit from this course are candidates preparing for the Sun
Certified Programmer examination.
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Skills Gained
Upon completion of this course, you should be able to:
- Understand exam formats and question type
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Course Content
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Java Programming Language (WJB-275A)
The Java Programming Language course provides students with information about the syntax of the Java programming language; object-oriented programming with the Java programming language; creating graphical user interfaces (GUIs), exceptions, file input/output (I/O), and threads; and networking. Programmers familiar with object-oriented concepts can learn how to develop Java technology applications. The course uses the Java 2 Software Development Kit, Standard Edition (J2SE SDK), version 5.0.
THIS COURSE REPLACES WJB-275
Course Length
28 Hours
Technical Requirements
Before purchase, please review:
Additional SW HW Requirements
Javascript
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Languages
English
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Course Features and Services
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Who Can Benefit
Students who can benefit from this course are programmers who are interested in adding the Java programming language to their skill set, and students who are preparing for the Sun Certified Programmer Exam for the Java Platform.
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Prerequisites
To succeed fully in this course, students should be able to:
- Understand the principles of object-oriented programming.
- Create or compile simple programs in a programming language, such as C or C++, or have completed the SL-110: Fundamentals of the Java Programming Language course and have created and compiled simple Java programs.
- Use a text editor to create and edit text files.
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Skills Gained
Upon completion of this course, students should be able to:
- Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism.
- Execute a Java technology application from the command line.
- Use Java technology data types and expressions.
- Use Java technology flow control constructs.
- Use arrays and other data collections.
- Implement error-handling techniques using exception handling.
- Create an event-driven graphical user interface (GUI) using Java technology GUI components: panels, buttons, labels, text fields, and text areas.
- Implement input/output (I/O) functionality to read from and write to data and text files.
- Create multithreaded programs.
- Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets.
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Related Courses
Before:
-
Fundamentals of the Java Programming Language (SL-110)
After:
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Course Content
Module 1 - Getting Started
- Describe the key features of Java technology
- Write, compile, and run a simple Java technology application
- Describe the function of the Java Virtual Machine (JVM)
Note: The terms "Java Virtual Machine" and "JVM" mean a Virtual Machine for the Java platform.
- Define garbage collection
- List the three tasks performed by the Java platform that handle code security
Module 2 - Object-Oriented Programming
- Define modeling concepts: abstraction, encapsulation, and packages
- Discuss why you can reuse Java technology application code
- Define class, member, attribute, method, constructor, and package
- Use the access modifiers private and public as appropriate for the guidelines of encapsulation
- Invoke a method on a particular object
- Use the Java technology application programming interface (API) online documentation
Module 3 - Identifiers, Keywords, and Types
- Use comments in a source program
- Distinguish between valid and invalid identifiers
- Recognize Java technology keywords
- List the eight primitive types
- Define literal values for numeric and textual types
- Define the terms: primitive variable and reference variable
- Declare variables of class type
- Construct an object using new
- Describe default initialization
- Describe the significance of a reference variable
- State the consequence of assigning variables of class type
Module 4 - Expressions and Flow Control
- Distinguish between instance and local variables
- Describe how to initialize instance variables
- Identify and correct a Possible reference before assignment compiler error
- Recognize, describe, and use Java software operators
- Distinguish between legal and illegal assignments of primitive types
- Identify Boolean expressions and their requirements in control constructs
- Recognize assignment compatibility and required casts in fundamental types
- Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program
Module 5 - Arrays
- Declare and create arrays of primitive, class, or array types
- Explain why elements of an array are initialized
- Explain how to initialize the elements of an array
- Determine the number of elements in an array
- Create a multidimensional array
- Write code to copy array values from one array to another
Module 6 - Class Design
- Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
- Use the access modifiers protected and the default (package-friendly)
- Describe the concepts of constructor and method overloading
- Describe the complete object construction and initialization operation
Module 7 - Advanced Class Features
- Create static variables, methods, and initializers
- Create final classes, methods, and variables
- Create and use enumerated types
- Use the static import statement
- Create abstract classes and methods
- Create and use an interface
Module 8 - Exceptions and Assertions
- Define exceptions
- Use try, catch, and finally statements
- Describe exception categories
- Identify common exceptions
- Develop programs to handle your own exceptions
- Use assertions
- Distinguish appropriate and inappropriate uses of assertions
- Enable assertions at runtime
Module 9 - Text-Based Applications
- Write a program that uses command-line arguments and system properties
- Write a program that reads from standard input
- Describe the C-type formatted input and output
- Write a program that can create, read, and write files
- Describe the basic hierarchy of collections in the Java 2 Software Development Kit (Java 2 SDK)
- Write a program to iterate over a collection
- Write a program that uses generic collections
Module 10 - Building Java GUI's
- Describe the Abstract Window Toolkit (AWT) package and its components
- Define the terms containers, components, and layout managers, and describe how they work together to build a GUI
- Use layout managers
- Use the FlowLayout, BorderLayout, and GridLayout managers to achieve a dynamic layout
- Add components to a container
- Use the Frame and Panel containers apporpriately
- Describe how complex layouts with nested containers work
Module 11 - GUI Event handling
- Define events and event handling
- Write code to handle events that occur in a GUI
- Describe the concept of adapter classes, including how and when to use them
- Determine the user action that originated the event from the event object details
- Identify the appropriate listener interface for a variety of event types
- Create the appropriate event handler methods for a variety of event types
- Understand the use of inner classes and anonymous classes in event handling
Module 12 - GUI-Based Applications
- Identify the key AWT components and the events that they trigger
- Describe how to construct a menu bar, menu, and menu items in a Java GUI
- Understand how to change the color and font of a component
Module 13 - Threads
- Define a thread
- Create separate threads in a Java technology program, controlling the code and data that are used by that thread
- Control the execution of a thread and write platform-independent code with threads
- Describe the difficulties that might arise when multiple threads share data
- Use wait and notify to communicate between threads
- Use synchronized to protect data from corruption
Module 14 - Advanced I/O Streams
- Describe the main features of the java.io package
- Construct node and processing streams, and use them appropriately
- Distinguish readers and writers from streams, and select appropriately between them
Module 15 - Networking
- Develop code to set up the network connection
- Understand the Transmission Control Protocol/Internet Protocol (TCP/IP)
- Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers
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